Steelswarm (Inverz) Deck Breakdown

Cards Usage Statistic

Main Deck

Evilswarm Castor
Evilswarm Castor
Evilswarm Castor
DARK 4
Evilswarm Castor
  • ATK:

  • 1750

  • DEF:

  • 550


During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Evilswarm Kerykeion
Evilswarm Kerykeion
Evilswarm Kerykeion
DARK 4
Evilswarm Kerykeion
  • ATK:

  • 1600

  • DEF:

  • 1550


You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute. You can banish 1 "lswarm" monster from your Graveyard, then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. ● This turn: You can activate this effect; Normal Summon 1 "lswarm" monster.

Evilswarm Thunderbird
Evilswarm Thunderbird
Evilswarm Thunderbird
DARK 4
Evilswarm Thunderbird
  • ATK:

  • 1650

  • DEF:

  • 1050


During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use this effect of "Evilswarm Thunderbird" once per turn.

Primite Dragon Ether Beryl
Primite Dragon Ether Beryl
Primite Dragon Ether Beryl
EARTH 4
Primite Dragon Ether Beryl
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.

Steelswarm Cell
Steelswarm Cell
Steelswarm Cell
DARK 1
Steelswarm Cell
  • ATK:

  • 0

  • DEF:

  • 0


If you control no monsters, you can Special Summon this card (from your hand). While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a "Steelswarm" monster, and cannot be used as a Synchro Material Monster.

Steelswarm Sting
Steelswarm Sting
Steelswarm Sting
DARK 4
Steelswarm Sting
  • ATK:

  • 1850

  • DEF:

  • 0


When this card you control is sent to your Graveyard: Target 1 face-up Ritual, Fusion or Synchro Monster on the field; destroy that target.

Evilswarm Heliotrope
Evilswarm Heliotrope
Evilswarm Heliotrope
DARK 4
Evilswarm Heliotrope
  • ATK:

  • 1950

  • DEF:

  • 650


.ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE"

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Infestation Pandemic
    Infestation Pandemic
    Infestation Pandemic
    Spell Quick
    Infestation Pandemic

      All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn.

      Primite Drillbeam
      Primite Drillbeam
      Primite Drillbeam
      Spell Quick
      Primite Drillbeam

        Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.

        Primite Lordly Lode
        Primite Lordly Lode
        Primite Lordly Lode
        Spell Continuous
        Primite Lordly Lode

          When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.

          Primite Roar
          Primite Roar
          Primite Roar
          Spell Quick
          Primite Roar

            Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.

            Raigeki
            Raigeki
            Raigeki
            Spell Normal
            Raigeki

              Destroy all monsters your opponent controls.



              Tag(s):

              Reinforcement of the Army
              Reinforcement of the Army
              Reinforcement of the Army
              Spell Normal
              Reinforcement of the Army

                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                Succumbing-Song Morganite
                Succumbing-Song Morganite
                Succumbing-Song Morganite
                Spell Normal
                Succumbing-Song Morganite

                  For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Monsters you control can make up to 2 attacks on monsters during each Battle Phase. ● If your monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. You can banish this card from your GY; add 1 "Morganite" card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.

                  Time-Tearing Morganite
                  Time-Tearing Morganite
                  Time-Tearing Morganite
                  Spell Normal
                  Time-Tearing Morganite

                    For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.

                    Triple Tactics Talent
                    Triple Tactics Talent
                    Triple Tactics Talent
                    Spell Normal
                    Triple Tactics Talent

                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                      Tag(s):

                      Infestation Infection
                      Infestation Infection
                      Infestation Infection
                      Trap Continuous
                      Infestation Infection

                        Once per turn: You can shuffle 1 "lswarm" monster from your hand or face-up from your side of the field into the Main Deck; add 1 "lswarm" monster from your Deck to your hand.

                        Infestation Ripples
                        Infestation Ripples
                        Infestation Ripples
                        Trap Normal
                        Infestation Ripples

                          Pay 500 Life Points to target 1 Level 4 or lower "Steelswarm" monster in your Graveyard; Special Summon it from the Graveyard.

                          Infestation Terminus
                          Infestation Terminus
                          Infestation Terminus
                          Trap Normal
                          Infestation Terminus

                            Target 1 "lswarm" monster you control and 2 cards your opponent controls; banish the first target, and if you do, return the second targets to the hand.

                            Torrential Tribute
                            Torrential Tribute
                            Torrential Tribute
                            Trap Normal
                            Torrential Tribute

                              When a monster(s) is Summoned: Destroy all monsters on the field.

                              Extra Deck

                              Steelswarm Origin
                              Steelswarm Origin
                              Steelswarm Origin
                              LIGHT
                              Steelswarm Origin
                              • ATK:

                              • 2000

                              • LINK-2

                              Link Arrow:

                              Top

                              Bottom


                              2 "lswarm" monsters While this card is in the Extra Monster Zone, if a monster would be Special Summoned from the Extra Deck to the Main Monster Zone, it must be Summoned in the zone this card points to. While this card points to a monster, neither player can target it with card effects, also it cannot be destroyed by battle or card effects. Once per turn, when a monster(s) on the field is destroyed by battle or by card effect: You can Special Summon Level 4 or lower "lswarm" monsters from your Deck in Defense Position, up to the number destroyed.

                              Diamond Dire Wolf
                              Diamond Dire Wolf
                              Diamond Dire Wolf
                              EARTH
                              Diamond Dire Wolf
                              • ATK:

                              • 2000

                              • DEF:

                              • 1200


                              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

                              Divine Arsenal AA-ZEUS - Sky Thunder
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              LIGHT
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                              Tag(s):

                              Evilswarm Bahamut
                              Evilswarm Bahamut
                              Evilswarm Bahamut
                              DARK
                              Evilswarm Bahamut
                              • ATK:

                              • 2350

                              • DEF:

                              • 1350


                              2 Level 4 "lswarm" monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; discard 1 "lswarm" monster, and if you do, take control of that opponent's monster.

                              Evilswarm Exciton Knight
                              Evilswarm Exciton Knight
                              Evilswarm Exciton Knight
                              LIGHT
                              Evilswarm Exciton Knight
                              • ATK:

                              • 1900

                              • DEF:

                              • 0


                              2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

                              Evilswarm Nightmare
                              Evilswarm Nightmare
                              Evilswarm Nightmare
                              DARK
                              Evilswarm Nightmare
                              • ATK:

                              • 950

                              • DEF:

                              • 1950


                              2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.

                              Evilswarm Ophion
                              Evilswarm Ophion
                              Evilswarm Ophion
                              DARK
                              Evilswarm Ophion
                              • ATK:

                              • 2550

                              • DEF:

                              • 1650


                              2 Level 4 "lswarm" monsters While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.

                              Evilswarm Thanatos
                              Evilswarm Thanatos
                              Evilswarm Thanatos
                              DARK
                              Evilswarm Thanatos
                              • ATK:

                              • 2350

                              • DEF:

                              • 1350


                              2 Level 4 DARK monsters Once per turn (Quick Effect): You can detach 1 material from this card; this face-up card is unaffected by other monster effects this turn.

                              Number 41: Bagooska the Terribly Tired Tapir
                              Number 41: Bagooska the Terribly Tired Tapir
                              Number 41: Bagooska the Terribly Tired Tapir
                              EARTH
                              Number 41: Bagooska the Terribly Tired Tapir
                              • ATK:

                              • 2100

                              • DEF:

                              • 2000


                              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

                              Steelswarm Roach
                              Steelswarm Roach
                              Steelswarm Roach
                              DARK
                              Steelswarm Roach
                              • ATK:

                              • 1900

                              • DEF:

                              • 0


                              2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

                              Main: 40 Extra: 15

                              3 cardEvilswarm Castor 3 cardEvilswarm Castor
                              Evilswarm Castor
                              DARK 4
                              Evilswarm Castor
                              • ATK:

                              • 1750

                              • DEF:

                              • 550


                              During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                              3 cardEvilswarm Kerykeion 3 cardEvilswarm Kerykeion
                              Evilswarm Kerykeion
                              DARK 4
                              Evilswarm Kerykeion
                              • ATK:

                              • 1600

                              • DEF:

                              • 1550


                              You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute. You can banish 1 "lswarm" monster from your Graveyard, then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. ● This turn: You can activate this effect; Normal Summon 1 "lswarm" monster.


                              1 cardEvilswarm Thunderbird 1 cardEvilswarm Thunderbird
                              Evilswarm Thunderbird
                              DARK 4
                              Evilswarm Thunderbird
                              • ATK:

                              • 1650

                              • DEF:

                              • 1050


                              During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use this effect of "Evilswarm Thunderbird" once per turn.


                              3 cardPrimite Dragon Ether Beryl 3 cardPrimite Dragon Ether Beryl
                              Primite Dragon Ether Beryl
                              EARTH 4
                              Primite Dragon Ether Beryl
                              • ATK:

                              • 1600

                              • DEF:

                              • 0


                              If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


                              3 cardSteelswarm Cell 3 cardSteelswarm Cell
                              Steelswarm Cell
                              DARK 1
                              Steelswarm Cell
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              If you control no monsters, you can Special Summon this card (from your hand). While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a "Steelswarm" monster, and cannot be used as a Synchro Material Monster.


                              2 cardSteelswarm Sting 2 cardSteelswarm Sting
                              Steelswarm Sting
                              DARK 4
                              Steelswarm Sting
                              • ATK:

                              • 1850

                              • DEF:

                              • 0


                              When this card you control is sent to your Graveyard: Target 1 face-up Ritual, Fusion or Synchro Monster on the field; destroy that target.


                              3 cardEvilswarm Heliotrope 3 cardEvilswarm Heliotrope
                              Evilswarm Heliotrope
                              DARK 4
                              Evilswarm Heliotrope
                              • ATK:

                              • 1950

                              • DEF:

                              • 650


                              .ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE"


                              2 cardCalled by the Grave
                              2 cardCalled by the Grave
                              Called by the Grave
                              Spell Quick
                              Called by the Grave

                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                Tag(s):

                                1 cardInfestation Pandemic 1 cardInfestation Pandemic
                                Infestation Pandemic
                                Spell Quick
                                Infestation Pandemic

                                  All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn.


                                  1 cardPrimite Drillbeam 1 cardPrimite Drillbeam
                                  Primite Drillbeam
                                  Spell Quick
                                  Primite Drillbeam

                                    Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


                                    3 cardPrimite Lordly Lode 3 cardPrimite Lordly Lode
                                    Primite Lordly Lode
                                    Spell Continuous
                                    Primite Lordly Lode

                                      When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                                      1 cardPrimite Roar 1 cardPrimite Roar
                                      Primite Roar
                                      Spell Quick
                                      Primite Roar

                                        Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.


                                        3 cardRaigeki
                                        3 cardRaigeki
                                        Raigeki
                                        Spell Normal
                                        Raigeki

                                          Destroy all monsters your opponent controls.




                                          Tag(s):

                                          1 cardReinforcement of the Army
                                          1 cardReinforcement of the Army
                                          Reinforcement of the Army
                                          Spell Normal
                                          Reinforcement of the Army

                                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                            2 cardSuccumbing-Song Morganite 2 cardSuccumbing-Song Morganite
                                            Succumbing-Song Morganite
                                            Spell Normal
                                            Succumbing-Song Morganite

                                              For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Monsters you control can make up to 2 attacks on monsters during each Battle Phase. ● If your monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. You can banish this card from your GY; add 1 "Morganite" card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.


                                              1 cardTime-Tearing Morganite 1 cardTime-Tearing Morganite
                                              Time-Tearing Morganite
                                              Spell Normal
                                              Time-Tearing Morganite

                                                For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                                1 cardTriple Tactics Talent
                                                1 cardTriple Tactics Talent
                                                Triple Tactics Talent
                                                Spell Normal
                                                Triple Tactics Talent

                                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                  Tag(s):

                                                  1 cardInfestation Infection 1 cardInfestation Infection
                                                  Infestation Infection
                                                  Trap Continuous
                                                  Infestation Infection

                                                    Once per turn: You can shuffle 1 "lswarm" monster from your hand or face-up from your side of the field into the Main Deck; add 1 "lswarm" monster from your Deck to your hand.


                                                    1 cardInfestation Ripples 1 cardInfestation Ripples
                                                    Infestation Ripples
                                                    Trap Normal
                                                    Infestation Ripples

                                                      Pay 500 Life Points to target 1 Level 4 or lower "Steelswarm" monster in your Graveyard; Special Summon it from the Graveyard.


                                                      1 cardInfestation Terminus 1 cardInfestation Terminus
                                                      Infestation Terminus
                                                      Trap Normal
                                                      Infestation Terminus

                                                        Target 1 "lswarm" monster you control and 2 cards your opponent controls; banish the first target, and if you do, return the second targets to the hand.


                                                        3 cardTorrential Tribute
                                                        3 cardTorrential Tribute
                                                        Torrential Tribute
                                                        Trap Normal
                                                        Torrential Tribute

                                                          When a monster(s) is Summoned: Destroy all monsters on the field.


                                                          2 cardSteelswarm Origin 2 cardSteelswarm Origin
                                                          Steelswarm Origin
                                                          LIGHT
                                                          Steelswarm Origin
                                                          • ATK:

                                                          • 2000

                                                          • LINK-2

                                                          Link Arrow:

                                                          Top

                                                          Bottom


                                                          2 "lswarm" monsters While this card is in the Extra Monster Zone, if a monster would be Special Summoned from the Extra Deck to the Main Monster Zone, it must be Summoned in the zone this card points to. While this card points to a monster, neither player can target it with card effects, also it cannot be destroyed by battle or card effects. Once per turn, when a monster(s) on the field is destroyed by battle or by card effect: You can Special Summon Level 4 or lower "lswarm" monsters from your Deck in Defense Position, up to the number destroyed.


                                                          1 cardDiamond Dire Wolf 1 cardDiamond Dire Wolf
                                                          Diamond Dire Wolf
                                                          EARTH
                                                          Diamond Dire Wolf
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 1200


                                                          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                          LIGHT
                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 3000


                                                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                          Tag(s):

                                                          2 cardEvilswarm Bahamut 2 cardEvilswarm Bahamut
                                                          Evilswarm Bahamut
                                                          DARK
                                                          Evilswarm Bahamut
                                                          • ATK:

                                                          • 2350

                                                          • DEF:

                                                          • 1350


                                                          2 Level 4 "lswarm" monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; discard 1 "lswarm" monster, and if you do, take control of that opponent's monster.


                                                          2 cardEvilswarm Exciton Knight 2 cardEvilswarm Exciton Knight
                                                          Evilswarm Exciton Knight
                                                          LIGHT
                                                          Evilswarm Exciton Knight
                                                          • ATK:

                                                          • 1900

                                                          • DEF:

                                                          • 0


                                                          2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                          1 cardEvilswarm Nightmare 1 cardEvilswarm Nightmare
                                                          Evilswarm Nightmare
                                                          DARK
                                                          Evilswarm Nightmare
                                                          • ATK:

                                                          • 950

                                                          • DEF:

                                                          • 1950


                                                          2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.


                                                          3 cardEvilswarm Ophion
                                                          3 cardEvilswarm Ophion
                                                          Evilswarm Ophion
                                                          DARK
                                                          Evilswarm Ophion
                                                          • ATK:

                                                          • 2550

                                                          • DEF:

                                                          • 1650


                                                          2 Level 4 "lswarm" monsters While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.


                                                          1 cardEvilswarm Thanatos 1 cardEvilswarm Thanatos
                                                          Evilswarm Thanatos
                                                          DARK
                                                          Evilswarm Thanatos
                                                          • ATK:

                                                          • 2350

                                                          • DEF:

                                                          • 1350


                                                          2 Level 4 DARK monsters Once per turn (Quick Effect): You can detach 1 material from this card; this face-up card is unaffected by other monster effects this turn.


                                                          1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                          1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                          Number 41: Bagooska the Terribly Tired Tapir
                                                          EARTH
                                                          Number 41: Bagooska the Terribly Tired Tapir
                                                          • ATK:

                                                          • 2100

                                                          • DEF:

                                                          • 2000


                                                          2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                          1 cardSteelswarm Roach 1 cardSteelswarm Roach
                                                          Steelswarm Roach
                                                          DARK
                                                          Steelswarm Roach
                                                          • ATK:

                                                          • 1900

                                                          • DEF:

                                                          • 0


                                                          2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.


                                                          ocg
                                                          Steelswarm (Inverz)
                                                          5







                                                          https://ygovietnam.com/
                                                          Top